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Dragon Ball Z – Supersonic Warriors 2

July 17, 2010

in Nintendo DS

description Dragon Ball Z   Supersonic Warriors 2

The Dragon Ball Z: Supersonic Warriors (ドラゴンボールZ 舞空闘劇, Doragon Bōru Zetto Bukū Tôgeki?) series is a series of fighting games based on the popular anime series Dragon Ball. The first game, Dragon Ball Z Supersonic Warriors was developed by Arc System Works and released for the Game Boy Advance on June 22, 2004. The game was followed by the 2005 sequel, Dragon Ball Z: Supersonic Warriors 2 for the Nintendo DS.

The Dragon Ball franchise is one of the longest running anime series in history. Dragon Ball Z, which has become the main brand extension here in America, spans over 180 episodes, so it is no surprise when a new game finds its way onto shelves once again. As a sequel to the GBA fighter, Dragon Ball Z: Supersonic Warriors 2 takes the original design and amplifies it, adding a strong tag-team mode, mixed with some seriously impressive speed and visuals. The end result: A solid licensed product that fans can be proud to call their own.

While the fighting genre may not be in heavy contention here in America, with Marvel Nemesis as the only other brawler, importers have found Jump Superstars to be an amazing fighter, ranking with the likes of Nintendo’s Super Smash Brothers series. While Dragon Ball Z may not be as strong a fighter as Jump Superstars, it is by far the best handheld fighting game for American gamers. For starters, there are tons of game modes, including a full story mode for each player (utilizing a map interface like Street Fighter Alpha 3), Free Battle, a main arcade mode called Z-Battle, a full tutorial story mode, and two-player battle. Designers try to keep the action balanced by use of the “Dragon Points” system, allowing the player to use any combination of up to three characters, as long as they fall within a certain total amount of points. Basically, if Trunks and Gohan are two points each, they will equal a four point character. This works well, but there are certain times in story mode when the script forces a lower level character, such as young Gohan, to take on a more powerful character such as Super Saiyan Goku. While these battles are still possible to beat, they are very difficult.

The main gameplay mechanic is solid in its design, offering tons of fast paced combos and supers worthy of a Dragon Ball Z game. The tag system works well, and the overall design makes the game feel like a cartoon. Since the whole system is based on the team’s “Power Level,” there are actually times such as the ones in the show when both characters are standing face to face and charging up to prep for the climax. It is very cool to be a part of such an epic feeling battle. Balance, however, is difficult to achieve, since the game is based on the Dragon Points. Mismatches often happen during the heat of competition, and more often than not the stronger ranked character will come out on top. Trunks Vs Perfect Cell? Trunks gets destroyed. There are ways to work around it, since the team shares Dragon Power, which is used to pull off super combos. The player can charge up the power level, then switch to a weak player and unleash all the supers using the full power gauge. Situations like these force players to learn the ins and outs of every character, and though it adds a rather large learning curve, it also forces players to work around a weakness in the gameplay mechanic.

rominfo Dragon Ball Z   Supersonic Warriors 2

Dragon Ball Z – Supersonic Warriors 2
Developer(s) Webfoot Technologies
Publisher(s) JP Bandai

NA Atari

EU Bandai

Platform(s) Nintendo DS
Release date(s) November 17, 2005
Genre(s) Action RPG
Mode(s) Single-playerMultiplayer
Rating(s) ESRB: E 10+

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